Matchmaking in For Honor (dedicated servers)
This FAQ describes the matchmaking process with dedicated servers, which applies to all PVP game modes except custom matches. Participants of custom sessions are being matched via P2P technology. The objective of a good matchmaking is to find the right balance between waiting time (as short as possible) and match quality (fast connectivity between players and same level of skill). To achieve this, For Honor's matchmaking takes three parameters into account: MMR (Matchmaking ranking) Renown Location The game will be looking to match you with a player of similar skill (renown and MMR) who is located close to you and connects to the same data centre. If the game is unable to find a match for you within a certain time frame, it will start to relax the parameters over time while you are matchmaking to ensure that a match is made and you get to play! Data centre selection is based on your location. Generally, you will be connected to the data centre closest to you. If you group with friends, the group will connect to the same data centre. Which data centre is being decided by either the location of the group's majority or, in case of an even split, by the location of the group's leader. For example: You join a group of four players. Three of you are located closest to the Sydney data centre, one of you is located in Japan. Because the majority of this group would connect to the Sydney data centre, this will be the data centre the group will connect to. The group member located in Japan will connect to Sydney as well, as long as they are within the group. You join a group of four players. Two players (including the group leader) are located closest to the London data centre, the other two are located closest to the Oregon data centre. In case of this even split, the group leader's location determines that the group will play on the London data centre. The group leader is the player who initiates the group. If the split shifts because a group member disconnects during the game, the data centre selection will be adjusted, if necessary, when the group queues again. Players who leave a match are penalised with a 10 minute ban and a loss on their record. They lose all their match rewards (for example Loot, Steel, XP, Orders, War Assets) and stall their hero progression by doing so. As the result of the match does not influence your chance to get loot and grants you the same amount of Steel, leavers are quitting at the cost of everything else while the other players continue to gather rewards. There are a few factors that can affect the quality of your multiplayer connection, for example: - your location - if you try to connect to a different data centre, for example by using a VPN, it may result in a high ping and affect your session negatively. - external restrictions. If you are looking to improve your connectivity, please consult our connectivity FAQ for PS4, Xbox One and PC. Should you encounter issues in multiplayer sessions such as disconnections or the inability to rejoin the same session after being disconnected, please try to back out of the multiplayer menu by going back to the main menu. Then re-enter the matchmaking. If this does not help, please try restarting the game. Feel free to contact us if the issue persists.