Uru - Neighborhood

QUESTION:

What exactly is a Neighborhood in Uru?

ANSWER:


Neighborhoods are a way to provide a secure area for players to meet and socialize in the cavern while still preserving the City as the key HUB, book repository, common experience/information base and stage to introduce new characters/storylines. The purpose/goals of Neighborhoods are as follows:

Safety - parents are able to allow their kids to frequent the neighborhood without concern, because only those players invited can be there.

Access to friends - neighborhoods are established by a group of friends, family or players with similar interests; only those invited can come.

Gathering place - this is where players can meet and tell stories of adventures, plan new adventures, plan competitions, share information, etc.

Display area - this is the area where players display scores, photos and trophies from their adventures to other Ages.

Modification/customization - players are allowed to customize their neighborhood within parameters - things like choosing a certain lighting scheme, determining building usage, display areas, color, etc.

Controlling "mayor" - mayors will make decisions regarding the neighborhood rules, customization, building usage, etc. (individual who starts the neighborhood will be the mayor).

Small scale repeatable gaming - there are areas where players can gather to play repeatable/competitive games.

Education - .hints/tips for those who want to share in the neighborhood - people who's opinions you trust.

Always has a view to the city - all neighborhoods will face the city (island) and be located along the cavern wall, hopefully slightly skewed so that every neighborhood doesn't appear to be in exactly the same spot.

Associated Platforms

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