FPS or Frames Per Second

Frames Per Second (FPS) is used to measure the frame rate of the game that is currently running on your PC. Simply, a game can run with:
• High FPS: The industry standards for high is 60 FPS or higher.
• Consistent FPS: Any number but the FPS doesn't vary.
Low FPS: Industry standards usually define this as under 30 FPS. 

While higher FPS is usually considered better, the most important factor when it comes to performance is arguably consistency. Any system running a game at a steady unchanging 30 FPS will feel smooth, whereas a system where the FPS varies between 60 FPS and 35 FPS will feel choppy. 

When talking about performance issues (game stutters, micro-pauses), this indicates that the FPS is varying wildly, or that it is consistently under 24 FPS. 24 FPS is accepted as the threshold under which the human eye can identify the passage of a frame to the next one.

On PC, causes of low FPS are often linked to the system requirements for a game not being met, or to graphic settings set at a level that the system is not able to output fast enough. To explain it roughly:
• Each frame requires a certain amount of calculation both from the CPU and GPU. If the targeted FPS is 60, those calculations must be repeated 60 times in under a second.
• If a frame needs to be displayed, but the calculations are still being processed by one or both components, the system will simply stay on the previous frame, and wait for the components to finish to display the next one.
More detailed graphics - or more elaborate physics interactions - require more calculations to be performed, and if the GPU and CPU are not powerful enough to process those calculation in time, a drop of FPS will occur.

Associated Platforms


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