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The long-awaited cross-play and cross-progression features are currently implemented in select games and we will work hard to make these features available in our games moving forward. This article will help you understand what these feature are and what is required to activate them. These features apply to Ubisoft accounts, PlayStation accounts, Xbox accounts, Nintendo Switch accounts, and Stadia accounts. What is cross-play? What is cross-progression? What are the requirements to participate in cross-play or cross-progression? What should I know about linking a new account? Explanation of the reference account What about the accounts I already have linked? What is cross-play? Cross-play is the ability for users from different platforms and devices to play together regardless of what platform they are on as long as the game they wish to play supports cross-play features. If you are playing a cross-play supported game on PlayStation, you’ll now be able to connect online and play with your friends who play the same game on Xbox, PC, or any other supported platform the game is available on. What is cross-progression? Cross-progression allows any player-related progress to be shared between multiple platforms. Your save data is tied to your Ubisoft account instead of being tied to the account associated with the platform you’re using. If you start playing on PlayStation, you can hop over to Xbox and continue playing where you left off if you have the game on both platforms. What are the requirements to participate in cross-play or cross-progression? To use cross-play and cross-progression features, it’s necessary to have a Ubisoft account. If you do not have a Ubisoft account, you can create one. If you require further assistance completing this step, please reference our account creation guide. If you play on console or any Cloud platform, it is also necessary that you link your Ubisoft account to the console/platform account that you’re using. What should I know about linking a new account? You will be notified upon linking an account that the initial account you choose will be the account that must remain associated with your Ubisoft account and once linked, will be known as your reference account. It cannot be exchanged for another account hosted on that same first-party platform; this bond will now be permanent. If this reference is ever unlinked from your Ubisoft account, it will impact some purchases and your ability to successfully use cross-play or cross-progression features on your Ubisoft account. Please keep this in mind when establishing the initial account links on your profile. Relinking a previously unlinked account will allow you to retrieve the previously linked data. Explanation of the reference account The reference account is the console account (PlayStation Network, Xbox Live, Switch, Stadia) that is linked to your Ubisoft account. Once your console account has been linked to your Ubisoft account, only that console account can be re-linked. No other console account can be later associated with the original Ubisoft account. The reference account was introduced to guarantee a safe cross-play and cross-progression experience. When linking or unlinking an account, a warning message may appear to indicate what your reference account is. What about the accounts I already have linked? To view the external accounts linked to your Ubisoft account: Navigate to the account management website, and login to your Ubisoft account. Click on the Account Information tile. Navigate to the Link accounts section. Below, you'll find an example of what your linked external accounts will look like on the Account Management site. Based on the image, you can see that a PlayStation Network ID, Xbox Gamertag, Google Account, and Steam account have been linked to this Ubisoft account. If you want to make changes to your linked external accounts, follow along with our linking and unlinking guides.
Here are some relevant information about temporary bans that you could encounter in Rainbow Six: Siege: 1. Team Killing After an intentional team kill is validated, Reverse Friendly Fire will be enabled and stay active for the duration of the match, instead of kicking the player. We will continue to track team kills, and we may issue appropriate sanctions after multiple offenses. Duration of a suspension will be decided at Ubisoft’s discretion, on a case by case basis. For more information, please visit our official Reverse Friendly Fire article. 2. Disconnection from the game In order to keep the game enjoyable for everybody, players who disconnect from a ranked game will be temporarily banned and receive a Renown or Rank penalty. If you encountered some connectivity issues with your game, you will find useful information on these PC, Xbox One or PS4 articles in order to solve your issue. 3. Toxicity Report Another situation could be that a player has been found in violation of the code of conduct of Rainbow Six: Siege. If you would like to report a player for toxic behavior, please check this article. If you would like to know more about Toxicity management, check out this Dev Blog article.
The T-Bone DLC does not contain new missions. It contains an additional co-op difficulty mode. Please find below the steps on how to access it: Locating Mayhem difficulty:It’s a new difficulty included on missions already available in the main game.To unlock this content, you must first finish the mission: Walk in the Park. After completing Walk in the Park, you will see a new icon on the map and in the DedSec App: Mayhem difficulty. About Mayhem difficulty:One Mayhem mission is always present for the player who owns the T-Bone DLC.The Mayhem difficulty has the same settings of the missions already available in the main game.Mayhem is an increased difficulty with a new archetype: the grenadier.Mayhem implements perma-death. When one player dies, he cannot respawn. It is up to the other player to either complete or fail the mission.
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